Tuesday 10 February 2009

Interior UVs


So this is what Simon was telling me about today. He explained how we should be texturing, as most games do, with one square texture (rather large size in dimensions) and then automatic map it. This is looking great. Thats all I'm saying for now but I think I have to start remapping all the UVs for all of them... which is a bit of a downer but I think sticking to the rules is a good thing and therefore I, and I will encourage Sam to as well, to texture in this method sorting out the UVs properly. Tidy up time... oh JOY!

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